
Web Platform for Student Projects
15.02.2023Global Game Jam 2026 Berlin
Step into the dark — and learn to see without sight.
During Global Game Jam 2026, I participated remotely as a digital jammer alongside the Berlin site. Over the course of the jam, I designed and developed Invisible Walls entirely solo — from initial concept and game design to programming, audio implementation, level design, and overall presentation.
Invisible Walls is a minimalist, top-down labyrinth game about navigating the unseen.
You control a small white square in a pitch-black maze. There are no visible corridors. No walls. No map.
The only way forward is through careful movement, memory, and sound. Every wall is invisible — you discover the maze by bumping into it. Each collision triggers a sonar ping, giving you fleeting spatial hints. Somewhere in the darkness lie mysterious masks. Reaching one grants a new “sense,” changing how you perceive and explore the labyrinth:
One mask reveals your past sonar pings, letting you reconstruct the maze from echoes. Another shows your previous path, helping you track where you’ve been. Only one mask can be active at a time, forcing deliberate choices about how you navigate.
Each level is a compact maze with a distant exit portal. The core loop is simple: explore blindly, learn the layout through feedback, choose a mask, master the space — then escape. The experience is intentionally ultra-minimal: just squares and simple shapes on black, paired with sparse audio. The focus is on spatial reasoning, memory, and discovery through non-visual cues rather than traditional visual navigation.
Features
- Top-down maze exploration with completely invisible walls
- Audio-based feedback via sonar pings on collision
- Masks that grant different navigation “senses” (only one active at a time)
- Small, handcrafted levels focused on learning and mastery
- Experimental, tense atmosphere with accessibility in mind
- Simple win condition: understand the maze, reach the exit
Follow for Updates
I’m a solo game developer currently building experimental projects and sharing my development process publicly. I recently founded my own studio and post regular updates, prototypes, and behind-the-scenes work on Discord and social media.

